The Division cinematic trailer – E3 2014

10 06 2014

Tom Clancy’s The Division — Take Back New York T…: http://youtu.be/fyearE2d75k

I really hope the gameplay is as intense as this trailer. Being able to pay as a squad will be fun. Being able to learn and recall small (and possibly large) story arcs would be incredible. I am getting some of that from Wildstar already and I freaking love it!





The final act of @TimeGateStudios. So gl

24 04 2014

The final act of @TimeGateStudios. So glad to see this game finished! #HOUGamer http://ow.ly/w7WLK





Ubi is on fire!

21 04 2014

The Division Gameplay (HD): http://youtu.be/O_j9uKBmUEk

I recently picked up Ghost Recon Phantoms and have not been able to pull myself away to pay anything else this week. That includes Wildstar beta which I still contend is the most well put together MMO releasing this year (Seriously. It’s crazy fun.). But, I digress.

Phantoms is a lot of fun, offers plenty of challenges, and brings some new ideas to the FPS table. Saying that, I wondered where they were going with some of these ideas given that Phantoms is free to play. Now I know. Some of what you see in the squad dynamics looks very derivative of The Division.

This video is a great look at what is coming next. If the story is half as well composed as the concepts seen in this trailer, Ubi is going to have one of the best FPS games on the market.





Thank you, @CapyGames and @Steam_Games!

11 04 2014

Thank you, @CapyGames and @Steam_Games! This is the best news of the day. http://ow.ly/i/5cNYv http://ow.ly/vFwr2





Orcs Must Die UNCHAINED! coming soon to a lane near you.

11 04 2014

I have a confession to make – I suck at MOBA games. There. I said it. And yet I still have the desire to play them. I have given up on every one that I have tried. But here I am getting excited about another one.

I have always been a fan of the OMD series and the thought of going head-to-head with this property in this manner makes me giddy. Good work Robot, you have my attention!





This. All day. All night. Always. #Godzi

5 10 2013

This. All day. All night. Always. #Godzilla http://ow.ly/px6cS





Down with Below

29 08 2013

It seems that I missed something when Capy Games announced their new game, Below.

Now, I have followed Capy Games ever since I got hooked on Critter Crunch when I first got my PS3. If you haven’t played Critter Crunch, you are missing out. It’s hilarious, addicting fun.

But I digress, this morning I stumbled on a screenshot from Below in a tweet by Kris Piotrowski and had to ask myself, “What is this lovely?”. So I went on a search.

While I didn’t find much more than a beautiful poster on the Below site, I did find this little trailer than honestly had me stunned for four minutes. It’s gorgeous. I have never seen such terrific attention to detail in a low res graphic and I love it.

So, now, while I couldn’t make PAX this year (/le sigh), I am very much anticipating what we are going to see from those rascally rodents this week.





WildStar DevSpeak – Aiming

11 07 2013

It has been a while since I said anything about WildStar. Part of this has been because my schedule hasn’t really allowed for much of anything outside of work and family.

The other part is that I have been absolutely overwhelmed by the amount of content being pushed out for this game with, probably, months to go before launch. With that said, there are two things I always look foward to: WildStar Wednesday and new DevSpeak!

Honestly, the DevSpeak is my favorite of the two because they do a great job of going in depth on a single topic in a small amount of time. They are excellently produced and edited which makes them a delight to watch…and because I always learn something new or see something that gets me wound up even more to play this game.

This time around was no exception. While we have known about telegraphs for a while now, it was great to learn about the different options for learning your telegraphs and how movement works with them. This is also the first time for me to be gleefully watching and have my gaming companion from work walk up and ask what this amazing looking new game is called (even though I have shown it to him a few times before). 😉 Win!

So, take a few minutes to learn about the aiming system for WildStar. Make sure you stay through the end for a good larf too.





Officially Official Destiny gameplay video

5 07 2013

So that last one was not quite the real deal. This video is more like it. While the scripted dialogue was really awful, the rest of the video is stunning and has me itching to get in game.

In particular, two things really stand out for me. The first is the upgrade path on the heavy weapon that they show. BF3 is okay in their pick-a-path method of upgrading weapons but Bungie really seems on the right path here.

The other bit that grabbed me was the lighting. Watch the lighting as they travel outside and transition into the wall. Then, once inside the wall, the light coming through what I can only describe as an internal window is gorgeous and almost perfect. While easier to recreate, the illumination provided by the Ghost is excellent and does a terrific job of highlighting how much detail has been put into the layers used in the materials skins.

All in all, while I was already listening, Bungie has definitely got my attention now. And if they need some quality voice actors, I might know a few people there too.





Destiny Gameplay Trailer

11 06 2013

Here it is! The first actual gameplay footage from Destiny raises plenty of questions for me. It looks great and the game play looks plenty polished for being so early in the development cycle (for a 2014 release that is). I hope that we get more on the play styles of the different classes a la Wildstar.

I would really like to see cross platform play come from this group. Otherwise, I worry that it’s going to get desolate and that the AI will quickly overwhelm single players and small groups.

I suppose we just have to wait and see.