WildStar DevSpeak – Aiming

11 07 2013

It has been a while since I said anything about WildStar. Part of this has been because my schedule hasn’t really allowed for much of anything outside of work and family.

The other part is that I have been absolutely overwhelmed by the amount of content being pushed out for this game with, probably, months to go before launch. With that said, there are two things I always look foward to: WildStar Wednesday and new DevSpeak!

Honestly, the DevSpeak is my favorite of the two because they do a great job of going in depth on a single topic in a small amount of time. They are excellently produced and edited which makes them a delight to watch…and because I always learn something new or see something that gets me wound up even more to play this game.

This time around was no exception. While we have known about telegraphs for a while now, it was great to learn about the different options for learning your telegraphs and how movement works with them. This is also the first time for me to be gleefully watching and have my gaming companion from work walk up and ask what this amazing looking new game is called (even though I have shown it to him a few times before). 😉 Win!

So, take a few minutes to learn about the aiming system for WildStar. Make sure you stay through the end for a good larf too.

Officially Official Destiny gameplay video

5 07 2013

So that last one was not quite the real deal. This video is more like it. While the scripted dialogue was really awful, the rest of the video is stunning and has me itching to get in game.

In particular, two things really stand out for me. The first is the upgrade path on the heavy weapon that they show. BF3 is okay in their pick-a-path method of upgrading weapons but Bungie really seems on the right path here.

The other bit that grabbed me was the lighting. Watch the lighting as they travel outside and transition into the wall. Then, once inside the wall, the light coming through what I can only describe as an internal window is gorgeous and almost perfect. While easier to recreate, the illumination provided by the Ghost is excellent and does a terrific job of highlighting how much detail has been put into the layers used in the materials skins.

All in all, while I was already listening, Bungie has definitely got my attention now. And if they need some quality voice actors, I might know a few people there too.